“The piano’s keyboard presents us with a grid of pitches that we navigate by making discrete selections with our digits, but it also allows us to touch the soul by way of sound waves that can analogize innumerable ideas and feelings. “Keyboards enable us to play with sounds in different ways,” says Moseley. Throughout his book, the interface of the keyboard forms the main field of play on which diverse objects of inquiry – from clavichords to PCs and 18th-century musical dice games to the latest video-game titles – enter into analogical relations. Drawing on theories of media, systems and cultural techniques, Moseley’s book features Mozart and Super Mario alongside a large supporting cast of historical and virtual actors who collectively illustrate ludic dimensions of music that are at once old and new.Ī ludic medium, explains Moseley, is one that affords and conveys playful behavior. It cuts across the traditional sub-disciplines of music studies to offer new and challenging connections between them. “Keys to Play” has been called a “game-changer” and “dazzling and daring” by reviewers. This led me to consider not only how music can be playful, but also how play can be musical.” “You play a piano rather than ‘working’ it. “So many languages use a verb meaning ‘to play’ in relation to music,” says Moseley, assistant professor of music. ![]() The book spans Greek myth and contemporary Japanese digital games to address musical play and its animation via improvisation, performance and recreation at the keyboard. ![]() Roger Moseley’s new book, “ Keys to Play: Music as a Ludic Medium from Apollo to Nintendo,” considers the playing of keyboards, both musical and at the computer, as a primary mode of musical behavior.
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